Lead Live Designer, Brett Crawford, talked with InvenGlobal about how Qhira came to be and why she was revealed: "We had this really cool idea for a hero with a chainblade who swings around the battlefield, a really flashy hero. According to Kyle Dates: " The idea of this hero moving about the battlefield so dramatically really excited us! There weren’t any Blizzard characters who matched this identity the way we liked so it made a lot of sense to us to deliver this in the form of a new Nexus hero." As an example, once she attaches to enemy Heroes, she has a few seconds to choose when she wants to pull herself in to Stun them, but since she is attached to the opponent, they can choose where both Heroes go when she pulls herself in. Her unique weapon also allowed the team to create a ton of new interesting gameplay moments. After they designed her Chainblade, the rest of her kit fell into place fairly quickly. The weapon was a focal point for both her artistic design and her gameplay, and largely dictated many of the directions that they decided to go during her development.
Once he had the idea, the developers got some initial concept art done for her, and the team immediately fell in love with the idea from a design and artistic standpoint. Senior Game Designer Jade Martin proposed a hero with a Chainblade to the Nexus who could swing around their enemies. Hero Designer Kyle Dates explained her creation: "Even before Orphea had launched, we were excited to explore the idea of other Nexus-born heroes and what that might mean for the game." Additionally, the stack count and duration are shared among all Bleed effects applied on the target, meaning that any Qhira (re)applying Bleed instantly inherits the current stack count, increments it and refreshes the duration of all active Bleeds on the target.Īt the end of 2018, the Heroes of the Storm team revealed their first Nexus-original hero, Orphea. However, only the unit who placed the first Bleed stack on the unit may activate and benefit from Blood Rage on it. If multiple Qhiras are on a team, each of them can apply their own Bleed damage over time to the target.Damage and healing bonuses from the active component stack additively with itself and multiplicatively with other modifiers.Leoric, Uther, Tyrael, Gall with Psychotic Break) with a Basic Attack or Ability except Blood Rage, they remain marked by Blood Rage during their special death state and hence Qhira can still heal with the active from the Ability and benefit from Talents accordingly, as if they were still alive. If Qhira kills an enemy Hero who has a special death state (e.g.Damage from both bleed and activation can affect non-Heroes, but do not trigger healing.
Damage from either Blood Rage's active or passive do not add or refresh any stacks.Subsequent applications of the DoT add to its damage and refresh its duration.Active component is disabled if no enemies are affected by the passive.Abathur – Qhira is greatly strengthened by Abathur's Symbiote, and can win 1v2 or even 1v3 engagements when timed correctly.Ībilities See Data page for a table of scaled values at key levels.Dehaka – Dehaka can dive into enemy lines alongside Qhira and help pull a target out of position.Qhira can use Revolving Sweep to knock enemies into Malfurion's Entangling Roots. Malfurion – Malfurion's heal-over-time effects help Qhira stay alive even when separated from her team.Anduin – Anduin can follow up Qhira’s engagements by rooting an enemy with Chastise, or pull her out of dangerous situations with Leap of Faith.Warriors and other Heroes with high Health are difficult for Qhira to take down on her own, as are Heroes with strong Stuns and other disruptive abilities. Dragon Shire, Volskaya, and Infernal Shrines.Įvery good hunter knows the importance of choosing a good target. Qhira's powerful hunting capabilities make her especially strong on Battlegrounds that encourage roaming and ganking e.g. As befits a solitary bounty hunter, Qhira excels at winning duels. Stacking damage and healing with Blood Rage allows her to trade effectively with most enemy Assassins. Qhira deals significant burst damage, making her very effective at taking down fragile Heroes. Qhira is a brutal Melee Assassin who is adept at both beginning and ending fights. Now Qhira roams the Nexus, armed with a segmented chainsword, making a reluctant living as a bounty hunter while she searches for survivors.
When Iresia's competing factions tore the realm apart, shattering its singularity, the famous warrior known as Qhira had no choice but to flee. The ornate orbital sculptures and gilded mega-cities of Iresia were famous across the Nexus for their technological advancement and beauty.